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Posted By : Saunt | Date : 11 May 2010 | Comments : 0 |
<--dle_image_begin:http://i41.tinypic.com/2wq643s.jpg|-->Maya 6 for Windows & Macintosh<--dle_image_end-->

Maya 6 for Windows & Macintosh
Publisher: Peachpit Press | ISBN: 0321247469 | edition 2004 | CHM | 568 pages | 72,8 mb

Imagine being able to add a luscious mane of long, flowing hair to your Maya-created action heroine--and then being able to braid it, curl it, and style it to your heat's desire. With Maya 6 and this task-based guide, you can do that and a lot more on the way to creating ever more sophisticated 3D worlds with Alias' newly updated modeling and animation software. In this eagerly anticipated update to everybody's favorite Maya tome, best-selling author Danny Riddell uses a combination of task-based instruction and strong visual aids to take you step by step through all of today's Maya's essentials: Character animation and setup, polygonal modeling, dynamic interaction with Windows, and more. Whether you're a beginning user who wants a thorough introduction to the topic or a more advanced user looking for a convenient reference, you'll find what you need here--in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and
Posted By : Saunt | Date : 6 May 2010 | Comments : 0 |
<--dle_image_begin:http://i42.tinypic.com/28tx8ut.jpg|-->Inside Maya 5<--dle_image_end-->

Inside Maya 5
Publisher: New Riders Press | ISBN: 0735712530 | edition 2003 | CHM | 960 pages | 19,4 mb

Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power. Inside Maya 5 can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods.
From the back cover
Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so, Inside Maya 5 is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges
Posted By : Saunt | Date : 22 April 2010 | Comments : 0 |
<--dle_image_begin:http://i40.tinypic.com/15e7erd.jpg|-->Maya Character Creation: Modeling and Animation Controls<--dle_image_end-->

Maya Character Creation: Modeling and Animation Controls
Publisher: New Riders Press | ISBN: 0735713448 | edition 2003 | CHM | 384 pages | 10,4 mb

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
Posted By : Saunt | Date : 6 April 2010 | Comments : 0 |
<--dle_image_begin:http://i44.tinypic.com/73fbd3.jpg|-->Maya 8 Character Modeling (Wordware Applications Library)<--dle_image_end-->

Maya 8 Character Modeling (Wordware Applications Library)
Publisher: Jones & Bartlett Publishers | ISBN: 1598220209 | edition 2006 | PDF | 505 pages | 12,7 mb

Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you ve finished the book, you ll have created a figure that is textured, rigged, and ready to be animated. With this book: Understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping. Discover how modeling by formula eases the character creation process. Find out how to create a UV layout that makes texturing easier. Learn how to place joints and controls and skin your character so it deforms properly when animated. Companion CD included with the images from the book, Maya files to help build the character, AVI movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the user s workflow
Posted By : Saunt | Date : 18 February 2010 | Comments : 0 |
Maya 6 Revealed

Maya 6 Revealed
Publisher: Course Technology PTR | ISBN: 1592003656 | edition 2004 | PDF | 472 pages | 13 mb

Get ready to explore all that Maya 6 has to offer Giving you a firm foundation, "Maya 6 Revealed" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task—the goal and the necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you’ll develop the confidence you need to create amazing graphics using Maya 6.
Posted By : Saunt | Date : 28 January 2010 | Comments : 0 |
Maya Professional Tips and Techniques

Maya Professional Tips and Techniques
Publisher: Sybex | ISBN: 0470107405 | edition 2007 | PDF | 221 pages | 11,7 mb

Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.
Posted By : vanthudz | Date : 11 January 2010 | Comments : 0 |
Maya 6 for Windows and Macintosh: Visual QuickStart Guide

Peachpit Press | ISBN: 0321247469 | 2004 | CHM | 568 pages | 72.86 MB
Imagine being able to add a luscious mane of long, flowing hair to your Maya-created action heroine-and then being able to braid it, curl it, and style it to your heat's desire. With Maya 6 and this task-based guide, you can do that and a lot more on the way to creating ever more sophisticated 3D worlds with Alias' newly updated modeling and animation software. In this eagerly anticipated update to everybody's favorite Maya tome, best-selling author Danny Riddell uses a combination of task-based instruction and strong visual aids to take you step by step through all of today's Maya's essentials: Character animation and setup, polygonal modeling, dynamic interaction with Windows
Posted By : Saunt | Date : 3 January 2010 | Comments : 0 |
Maya 8 Character Modeling (Wordware Applications Library)

Maya 8 Character Modeling (Wordware Applications Library)
Publisher: Jones & Bartlett Publishers | ISBN: 1598220209 | edition 2006 | PDF | 505 pages | 12,7 mb

Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you ve finished the book, you ll have created a figure that is textured, rigged, and ready to be animated. With this book: Understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping. Discover how modeling by formula eases the character creation process. Find out how to create a UV layout that makes texturing easier. Learn how to place joints and controls and skin your character so it deforms properly when animated. Companion CD included with the images from the book, Maya files to help build the character, AVI movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the user s workflow



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