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Posted By : Root | Date : 8 August 2014 | Comments : 0 |

Great Games for Big Activity Balls by Todd Strong and Bernie DeKoven
English | 2009 | ISBN: 0736074813 | 240 pages | PDF | 6 MB
Posted By : Root | Date : 8 August 2014 | Comments : 0 |

Gareth Long, Harvey Grout and Stuart Taylor, "101 Classroom Games"
English | ISBN: 0736095101 | 2011 | 144 pages | PDF | 13 MB
Posted By : Root | Date : 6 August 2014 | Comments : 0 |

Unique Games and Sports Around the World: A Reference Guide By Doris Corbett, John Cheffers, Eileen Crowley Sullivan
Publisher: Gre..enw..ood 2001 | 424 Pages | ISBN: 0313297789 | PDF | 3 MB
Posted By : Root | Date : 5 August 2014 | Comments : 0 |

David M. Ewalt, "Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It"
ISBN: 1451640501, 145164051X | 2013 | EPUB | 288 pages | 2 MB
Posted By : Root | Date : 1 August 2014 | Comments : 0 |

The Ultimate Chess Puzzle Book By John Emms
Publisher: Gam,.,bit Publ,,ications 2000 | 239 Pages | ISBN: 190198334X | PDF | 15 MB
Posted By : Root | Date : 29 July 2014 | Comments : 0 |

Calculate Like a Grandmaster: Learn from the World-Class Attacking Players (Batsford Chess) by Daniel Gormally
English | 2010 | ISBN-10: 1906388695 | Djvu | 288 pages | 3 MB

This is a penetrating study of the attacking methods of the most aggressive chess players of the modern era-from 1960s world champion Mikhail Tal to Magnus Carlsen, teenage leader of today's new wave of deadly attackers.
Posted By : Root | Date : 27 July 2014 | Comments : 0 |

3DMotive - Creating a Puzzle Game in Unity Vol.3
WEB-Rip | MP4 | AVC1 @ 4 Mbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 48 KHz | 2.1 GB
Genre: Game Development, Unity | Language: English | Project Files Included

In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.
Posted By : Root | Date : 26 July 2014 | Comments : 0 |

Digital Games and Learning by Paul Maharg and Sara de Freitas
English | 2011 | ISBN-10: 1441198709, 0826421377 | 320 pages | PDF | 1,6 MB

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development.



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