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Posted By : Root | Date : 10 September 2014 | Comments : 0 |

Portable Play in Everyday Life: The Nintendo DS By Samuel Tobin
2013 | 140 Pages | ISBN: 113739658X | PDF | 1 MB
Posted By : Root | Date : 10 September 2014 | Comments : 0 |

Easy Guide to the Dragon by Mikhail Golubev
Everyman Chess; 1st edition | December 1, 1999 | English | ISBN: 185744275X | 144 pages | PDF | 6 MB

An indispensable guide to the Dragon, the author distills the most useful information from the massive amount of Dragon theory that exists.
Posted By : Root | Date : 9 September 2014 | Comments : 0 |

SkillFeed - Video Game Development with Unity 3D
English | .FLV | aac, 44100 Hz, stereo | h264, yuv420p, 960x540, 25.00 fps(r) | 3.38GB
Genre: E-learning
Posted By : Root | Date : 7 September 2014 | Comments : 0 |

EVE Online: ISK Strategy Guide by Y. Michael Xu
English | ISBN: 1849693749 | 2012 | 212 pages | PDF + EPUB | 11 + 12 MB

The unofficial guide to becoming an ISK billionaire in EVE Online.
Posted By : Root | Date : 7 September 2014 | Comments : 0 |

Tesuji by James Davies
Kiseido Publishing Company | September 1, 1998 | English | ISBN: 4906574122 | 202 pages | DJVU | 2 MB
Posted By : Root | Date : 7 September 2014 | Comments : 0 |

Digital Tutors - Animating In-Game Biped Characters in Maya
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 15.00 fps(r) | 1.35GB
Genre: E-learning
Posted By : Root | Date : 1 September 2014 | Comments : 0 |

Creating Professional Studio Game Assets for Production in 3ds Max and Unity | 1.1GB
2 h 3m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout | Project Files Included | September 1, 2014

Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting. Finally we'll look at real world examples of how Camouflaj Game Studio creates content for their game Republique. We'll have actual in game assets at our disposal that we can then evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio.
Posted By : Root | Date : 1 September 2014 | Comments : 0 |

The Oxford Handbook of Virtuality by Mark Grimshaw
2014 | ISBN: 0199826161 | English | 792 pages | PDF | 13 MB



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